![]() Why don't they do that? Well because the game would only be compatible with very limited amount of computers, they would require specific graphic cards, processors and motherboards. If PC developers had direct access to the performance of PC graphic cards the performance would be immensely better. In the PC, you have a highway with 40 lanes, but everyone has to stop through multiple toll-booths to pass through. In the consoles, you have a highway with 4 lanes, and you can go as fast as it will allow it all the time. The biggest performance bottleneck in performance for the PC market is in the drivers. Or look into the emulation community to see how many weird system quirks they have to recreate (at great computational expense) to get games to run accurately.Īmazing how many people completely miss the mark on this one. Take a look at the leapfrog in graphical detail of a game like Jak 2 over Jak & Daxter to get a sense of how much more you can do when you've had some time to optimise. Programmers learn the machines and can start squeezing out more and more performance. It's the reason why games can look better and better over a console's life cycle without the hardware changing. This includes things like caching chunks of data to be read directly into memory, optimising where on the disk data goes, coding to take advantage of known hardware quirks, and other things that benefit from knowing that every customer will have the same hardware. I think that by using a combination of english and other language tracks available on a given DVD I can narrow this down.You left out: Because developers know exactly what hardware they are targeting, they can make extremely specific optimisations and they can learn tricks and techniques for squeezing more performance out of the same machines. I do not question your observation, I thank you for your note. ![]() When archiving with HB that what we really get is the rather thin track one sent to the receiver as a prologic II downmix and the second track that is passed through is not relevant. When watching a film on the ATV2, I have to manually select AC3 if I want the higher-quality track to feed to my amp, or if I want to watch a movie with Italian or English dubbed audio, otherwise the ATV2 selects the AAC track (i.e. Most of my films are encoded with a 256Kbps, original-language AAC track as the first track, a pass-through of the English AC3 track as the second, and then a pass-through of any English Italian tracks thereafter. MY apoligies, I am getting my replies to messages out of order.ġ4618824]As far as I know, the Apple TV will attempt to play the first audio item in the track listing inside the MP4. I put the movies on an iPad and use air play to watch the movies. ![]() I have a Mac system, with great speakers and a decent modern receiver with optical and HDMI inputs. ![]() Finding the exact answers have proven difficult. Sorry for the long windiness of these questions. I read about adding/importing tracks, it doesnt seem I have much need to do that? What happens by checking the unchecked surround track in subler?ģ)I like the abilities of Subler to painlessly look up and ad art, but have to confess I am a basic user. I am pretty familiar with the different mix down combinations and I read the results with mediainfo which will show the 2 channel ACC track and the 6 CH AC track in detail, so I know it is there. ![]() 1)From what I read in several forums, when you use Subler's OPTIMIZE function, it does not really effect the sound quality as the sound comes out of say, HB, it seems it makes sure of the order of some flags or atoms, and by interleaving it may speed up the reading of the sound track ?Ģ) when I encode with HB or MDRP, the surround track is present but unchecked as if it doesnt count. ![]()
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